Progettazione e composizione della cucina
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VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
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VRayZDepth.A](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-31-2048x1219.jpg)
![ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1e+009
cameraFarRange (float): 100000
cameraFov (float): 61.776
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
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channels (chlist)
compression (compression): Zip16
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lineOrder (lineOrder): Increasing Y
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VRaySelfIllumination.A (half)
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VRayZDept](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-4-2048x1219.jpg)








![ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1e+009
cameraFarRange (float): 100000
cameraFov (float): 61.776
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
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channels (chlist)
compression (compression): Zip16
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gamma (float): 1
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pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
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type (string): "tiledimage"
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B (float)
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VRaySpecular.A (half)
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VRayTotalLighting.R (half)
VRayWireColor.A (half)
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VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDept](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-4.jpg)
![ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1e+009
cameraFarRange (float): 100000
cameraFov (float): 55.7945
cameraNearClip (float): 0
cameraNearRange (float): 1.96
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.844052, -0.00667847, 0.53622, 301.741}, {0.536261, 0.0105116, -0.843987, -379.487}, {4.65661e-010, 0.999922, 0.0124538, 125.89}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6048, 3599]
displayWindow (box2i): [0, 0, 6048, 3599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
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type (string): "tiledimage"
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VRayRawLighting.A (half)
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VRayReflection.R (half)
VRayRefraction.A (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.A (half)
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VRayWireColor.A (half)
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VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-31.jpg)