Mobili per la zona giorno
Da Stile e Arredo abbiamo una tecnologia produttiva che prevede personalizzazioni e controlli qualitativi per ogni singolo cliente. La scelta e l’uso di materiali per i mobili dedicati a living e salotti, inoltre, rispondono alle più severe normative.

![ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 47.631
cameraNearClip (float): 287.42
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0, 0.0217168, 0.999764, 619.617}, {1, 0, 0, -69.2118}, {0, 0.999764, -0.0217168, 104.378}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6047, 3599]
displayWindow (box2i): [0, 0, 6047, 3599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
G (float)
R (float)
VRayAlpha.A (half)
VRayAlpha.B (half)
VRayAlpha.G (half)
VRayAlpha.R (half)
VRayDiffuseFilter.A (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #1123125625.A (half)
VRayExtraTex_Map #1123125625.B (half)
VRayExtraTex_Map #1123125625.G (half)
VRayExtraTex_Map #1123125625.R (half)
VRayRawGlobalIllumination.A (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.A (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.A (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.A (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.A (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.A (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-21-2048x1219.jpg)







![ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 47.631
cameraNearClip (float): 287.42
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0, 0.0217168, 0.999764, 619.617}, {1, 0, 0, -69.2118}, {0, 0.999764, -0.0217168, 104.378}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6047, 3599]
displayWindow (box2i): [0, 0, 6047, 3599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
B (float)
G (float)
R (float)
VRayAlpha.A (half)
VRayAlpha.B (half)
VRayAlpha.G (half)
VRayAlpha.R (half)
VRayDiffuseFilter.A (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #1123125625.A (half)
VRayExtraTex_Map #1123125625.B (half)
VRayExtraTex_Map #1123125625.G (half)
VRayExtraTex_Map #1123125625.R (half)
VRayRawGlobalIllumination.A (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.A (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.A (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.A (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.A (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.A (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth](https://stilearredobotturi.com/wp-content/uploads/2022/08/Shine_-21.jpg)